/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 creature_bank_type.h

	$Header: /heroes4/creature_bank_type.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( CREATURE_BANK_TYPE_H_INCLUDED )
#define CREATURE_BANK_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>
// ------------------------------------------------------------------------------
// t_creature_bank_type enum
// ------------------------------------------------------------------------------

enum t_creature_bank_type
{
	k_creature_bank_pirate_islands,
	k_creature_bank_dragon_city,
	k_creature_bank_keep,
	k_creature_bank_griffin_nest,
	k_creature_bank_graveyard,
	k_creature_bank_pyramid,
	k_creature_bank_ivory_tower,
	k_creature_bank_dwarven_mines,
	k_creature_bank_minotaurs_maze,
	k_creature_bank_temple_of_light,
	k_creature_bank_faerie_ring,
	k_creature_bank_bandit_camp,
	k_creature_bank_imp_cache,
	k_creature_bank_magic_lamp,
	k_creature_bank_shipwreck,
	k_creature_bank_ruins,
	k_creature_bank_forest_glenn,
	k_creature_bank_lair,
	k_creature_bank_derelict_ship,
	k_creature_bank_crypt,
	k_creature_bank_harpy_nest,

	k_creature_bank_type_count,
};

std::string          get_keyword( t_creature_bank_type type );
t_creature_bank_type get_creature_bank_type( std::string const& keyword );

#endif // !defined( CREATURE_BANK_TYPE_H_INCLUDED )
